Ryzom stanzas6/2/2023 ![]() I don't mind being spoonfed, especially when it comes to RP, something which is still only practiced by a minority of players in mmos. However, there are other mmorpgs that do fine job of supporting RP and making it more of a part of the game. If players can conjure up RP in Ryzom without support from the software, I think its great. Sure, SWG may have a bad reputation, but for non-combat playstyles it's way ahead of the competition.Īlthough this thread has been very interesting to read with lots of good points, I have to agree with this post. It has a class (entertainer) that's entirely non-combat and mostly non-crafting. If Ryzom is the least combat heavy MMOG you've played then you've never played SWG. Players can only supply so much in terms of imagination, and it soon loses steam if the devs don't choose to build support structures for such playstyles. ![]() I mean sure, we COULD pretend to do these things without support from the devs, but I don't think it would be much fun - and that's why it's so rare to see such things in Ryzom. Similarly, I'm sure some worship goes on, but what there is is severely constrained by the fact that there are no real temples that feel the part. Imagination is all well and good, but I think it's a bit futile to try to use your imagination when you're pretending to have an evening in a tavern and you're hampered by the fact that there's no tavern, no chairs, no tables, no food, no drink, no entertainment and no way to provide entertainment even if a player wanted to (okay there's one dance move, but do it more than a few times in a row -as you'd have to in order to look like a dancer - and you could get booted for spamming the message that's tied to the move). There's just nothing to work with in Ryzom. You can't expect players to roleplay eating a meal together if there's no way to show a table, chairs and plates with food, or a picnic laid out on the ground. Roleplaying stuff only comes from players if it has at least SOME support from the software. Maybe the starter island is different from the mainland, but somehow I get the feeling that the mainland suffers from the same problem. It's a shame really because the game has tons of potential and good solid gameplay elements, but from a roleplaying perspective it just feels flat. Also, although the combat and crafting systems are good, there's really very little to do apart from killing creatures and crafting - this also comes from a lack of attention paid to the lore aspect, as a bit more attention to the history of Atys might have prodded the devs into spending some time developing a real culture for players to roleplay, but there's nothing. ![]() The starting area is a good fun experience, but there's a lack of depth - the sort of depth that lore can bring to the game. Personally I never saw anything to draw me into the game - no lore, no backstory, and my favourite race was the least popular in the game, so I was afraid to join and go to the mainland in case I found no one around. The lore is one of the biggest disappointments with Ryzom, and a tutorial would be a good thing. Ryzom is gorgeous and fun and I'm not knocking it, but I would love to see some more support materials emerge. Guides are much better for that stuff than the chat room. The business with Stanzas and Actions, for example, is elegant, mathematical, has a structure to it and can be understood. Lore shouldn't have to be pieced out on some other player's dime. There is too much of the "well, just get in the game and ask someone, they will help you" thing. There are very few reliable external sites with guides and such. There is a lot of stuff from beta days (two years ago) and very little since. Also, the grind for a low level player is much more gentle than it is on the Mainland.Īs far as using it to learn the lore and how to play, all I can say is that Ryzom (formerly Nevrax, now Gameforge) could and should do a better job of documenting the ins and outs of the game online. Silan is a good starter area and the missions there give you some items that are useful for the Mainland.
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